Tutorials

Learn SHAPES,
one topic at a time.

Short videos, each about one feature or workflow. Start with the Basics, then pick what you need. New episodes are added regularly. For every detail, see the documentation.

2Videos
9Topics
18Coming soon

Basics

4 videos · 2 coming

The everyday workflow: create, edit, drive and mirror a shape, plus what is good to know when working with SHAPES.

Create and Tweak a Shape The basic workflow: load a mesh, create a new shape key in a pose and adjust it later. Basics #1 ·2:14 Drive a Shape Link a shape to a bone so that a pose activates it, for an existing shape or while creating a new one. Basics #2 ·1:54
Create Opposite Mirror a finished shape to the other side of the character, including its driver. Basics #3 ·Video on 25 Oct
Working with SHAPES A few things which are good to know: some are by design, some exist because of what Blender allows an add-on to do. Basics #4 ·Video on 25 Oct

Organisation

2 videos · 2 coming

Keep large setups manageable with groups, labels and filters.

Groups and List Management Work with groups, and a few tools which help with many list items. Organisation #1 ·Video on 26 Oct
Labels and Filters Two ways to quickly find shapes in a large setup: colour labels and filters. Organisation #2 ·Video on 26 Oct

Symmetry

1 video · 1 coming

The Symmetry Map behind every mirroring command in SHAPES.

The Symmetry Map The base for all mirroring in SHAPES, and what to do if a mesh isn't mapped completely. Symmetry #1 ·Video on 27 Oct

Splitting

2 videos · 2 coming

Create new shapes from existing ones: split, merge, swap and paint regions.

Split, Merge and Swap Three commands which create new shapes from existing ones, or rearrange them. Splitting #1 ·Coming soon
Influence Map Break down a complex shape into several regions, simply by painting them. Splitting #2 ·Coming soon

Editing

4 videos · 4 coming

Tools for refining shapes while they are being edited.

Blend Preview See a shape together with the animation while it is still being edited. Editing #1 ·Coming soon
Conform Shape Find and fix vertices that move differently from their neighbours while editing a shape. Editing #2 ·Coming soon
Clean and Extract Shapes Remove unwanted parts from a shape key, and get a shape out as a separate mesh. Editing #3 ·Coming soon
Synchronised Shapes Edit shapes on several related meshes at the same time, so that they work together. Editing #4 ·Coming soon

Drivers

3 videos · 3 coming

Standard drivers in detail, and RBF setups with RBF Nodes.

Driver Details Reuse drivers, fine-tune them, and change the value of a shape which is driven. Drivers #1 ·Coming soon
RBF Poses Drive shapes with an RBF solver pose by pose, and add a new pose to a working setup. Requires RBF Nodes. Drivers #2 ·Coming soon
From ROM Animation to RBF Turn a set of corrective shapes into a complete RBF setup with a few clicks. Requires RBF Nodes. Drivers #3 ·Coming soon

Combos

2 videos · 2 coming

Combination shapes and how edits carry over into them.

Combos Combos #1 ·Coming soon
Edit Propagation Combos #2 ·Coming soon

Animation

1 video · 1 coming

Shape corrections for animated shots.

Shot Fix Animation #1 ·Coming soon

Pipeline

1 video · 1 coming

Moving shapes and setups in and out of SHAPES.

Import and Export Pipeline #1 ·Coming soon

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